GodVille is a weird game, that on the surface feels like a stupid idea that should not work. It falls into what is called the "zero-player" genre of games by being entirely passive and requiring literally no input for events in the game to progress.
I first stumbled upon GodVille soon after it was released into the Apple app store in 2010, at the time I downloaded the game onto my iPod touch and it became a novel play thing that I would interact with in much the same way as with Tamagotchi a number of years prior.
Your role in GodVille is to play the god-character. Watching over your hero whom is able to communicate with you via their diary. Your input is limited to Encouragement, Punishment or sending a message. However quite as with all Deities what you send and what is actually received can differ greatly and I am still not entirely sure that your input does anything beyond granting your character health and reincarnating them when they inevitably die.
The game itself is role playing with your hero exploring an expansive map containing a great many places, items, monsters and enemies to interact with. There is so much content that it fills 1,867 pages of the games wiki; with much of the content having been suggested by players over the years.
I no longer have the iPod touch that I used to "play" GodVille on, however I did recently rediscover the game and logged into my original account in a browser to find my hero was still playing eight years later as though I had never left.
Because I have taken the zero-player input quite literally I am probably missing out on some of the games features, but for me it is quite simply a nifty play thing that now sits in a pined tab in Chrome and that I occasionally visit to resurrect my character when they eventually expire from their ordeal.
If you enjoy playing a game that is slightly more interesting than watching paint dry then I would certainly encourage you to go and check out godvillegame.com if only for the entertaining comments in your hero or heroine's diary.